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Quest Giver: Lowan Nilmani in the northern Necropolis camp
Level: 14 Party
Patron: The Silver Flame (6/12/18)
Length:
Entry Point: North Eastern Orchard of the Macabres
Prereqs: none
Recommended Party: standard, rogue for traps (60+ locked
door, can use key)
Base Experience:
Quest Info:
--Creatures: flesh golems, carcass eaters, humans, zombies (half-elf
zombie), air elementals
--Traps: lightning, blades, poison and acid
Walkthrough:
Something to note before you start: Flesh Golems are healed by
electricity, so put away the shock weapons and lightning bolts, and
don't fight them in the electric traps.
Fight your way along the corridors, defeating carcass eaters, human
cultists and flesh golems. Pass the poison/acid trap the zombies walk
through for cleaning. You can swim in the water to avoid the trap. When
you reach the crossroads, you have a choice to make. To the left is a
door openable by a lever. At the end of that hall is a key. You may or
may not need the key, depending on if you have someone who can pick a
lock with a DC of 60. (Forward is a door that will not open from this
side.)
The other way is through a floor grate to the right, which also opens
with the use of a lever. Get the key first, if necessary, then drop
through the grate into the chopping room. Disarm the traps here, then
move through the chopping room and climb the ladder to the next level.
There is a door here that circles back up to the crossroads (the door
that wouldn't open from the other side.) Continue past it, and drop into
the shaft slightly further down the hall. At the bottom is the locked
door. Pick or unlock it and continue on through.
Fight your way to Mentau's chamber. Speaking to him will open the way up
into the power rooms. You need to go both ways, so pick either one. At
the end of each hall is a small side room with a lever. The halls are
filled with un-disarmable lightning nodes and flesh golems. Once you
manage to pull both levers, the chamber at the end of the lightning
halls will open. Go to the top lever in this new, large chamber. There
are 5 pillars with runes, and a bunch of air elementals. Do not kill the
air elementals. The goal here is to trap them. To do so, you must hit
all 5 runes in a short period of time (about 10 seconds). Crowd control
spells, such as dancing sphere, hyp pattern and greater command will
come in handy here. Once they are trapped, it will release the end boss,
a very big and mean air elemental with the Red-Name: Chained Lightning.
Kill him and snag your end loot.
Don't recall out yet, though. You still have the optional to finish up.
Head back to Mentau. After speaking to him, a shrine will pop up in his
room, and the grate in the middle will open up. It is time to destroy
the flesh golem army. In the room below are 4 lightning traps and a huge
amount of flesh golems, which will spawn at about 10 at a time. If
possible, send down a rogue and anyone else with evasion. by moving
quickly with tumble, camoflauge and invis help, the rogue can move
around the edges and search and disarm the traps on the 4 outer pillars.
Once the traps are disarmed, it is relatively safe, okay not really, for
the rest of the party to drop down. The method we have found to work the
most often, is to lay down a huge amount of firewalls on the dry ground
by the sealed door, and to have the melees stand in there and smite or
greater construct bane. Have the casters and healers jump over the
firewalls and try to mitigate damage. It is a long fight, you have to
destroy about 50 golems. Once you win, the door will open and you get
access to the optional chest, which has a chance to drop pieces of the
Shield.
End Reward: Standard loot choice |